Fallout: New Vegas Gallery, Pictures, Images, Video
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Fallout: New Vegas Pictures
More Pictures 1 2 3 4 5 6 7 8 9 10 Wallpaper 11 12 13 14 15 16 17 18 19 20 21 22 23 The following cheat codes are available for Fallout: New Vegas on the PC. Press the tilde key ( ~ ) during gameplay and type in one of the following cheat codes. Special note: Depending on your version of the game you may need to add the -console command line parameter to the 'target' field of the shortcut used to launch the game before the cheat console will load. You can find more information about adding command line parameters here. Add # Special Points Advance One Level Show All Map Markers Increase # of Bottle Caps Change Sex God Mode Kill Selected NPC or Enemy No Clipping Quits Game Fast Resurrect Selected Dead NPC or Enemy Set Skill Level [Max # is 100] Set Current Weapon to 100% Unlock Any Selected Physical Lock and Terminals Steam AchievementsThe following achievements can be unlocked in the Steam version of the game. To unlock an achievement simply complete the indicated task from the list below. Fallout: New Vegas Wiki Fallout: New Vegas is a role-playing video game in the Fallout series developed by Obsidian Entertainment (many employees of which worked for Black Isle Studios on Fallout and Fallout 2). It was released for Microsoft Windows, PlayStation 3 and Xbox 360 in October 2010.[5] Fallout: New Vegas is not a direct sequel to Fallout 3.[9][10] Though the game offers a similar role-playing experience to Fallout 3, no characters from Fallout 3 appear. However, the game marks the return of many elements found in previous Fallout titles, including Marcus, a super-mutant from Fallout 2, again voiced by Michael Dorn.[10] SettingFallout: New Vegas takes place during the year 2281, 4 years after the events of Fallout 3, and 204 years after the Great War of 2077, making this installment chronologically the latest in the series thus far.[11] The game is set in post-apocalyptic Las Vegas, Nevada and the Mojave Desert known as the "Mojave Wasteland" which is roughly the same size as the "Capital Wasteland" in Fallout 3.[11] Unlike other cities in the Fallout series, Las Vegas was not struck directly by a nuclear attack. Its buildings remain intact, and mutation of its inhabitants is minimal.[11] The city is divided between various factions, most notably the New California Republic (NCR), returning from Fallout 2, but now bloated and corrupt, the slave-driving, Roman Army-styled Caesar's Legion, and the various factions of New Vegas itself.[10][12] Landmarks featured in Fallout: New Vegas include the Hoover Dam that supplies power to the city[12] and the HELIOS One solar energy plant.[13] [edit] Plot
The game places the player in the role of The Courier. While delivering a package with a platinum poker chip and New California Republic (NCR) war documents to a town called Primm, The Courier is ambushed by Benny Gecko — voiced by Matthew Perry — who steals the package, shoots The Courier in the head, and leaves The Courier's body in a shallow grave. A robot named Victor eventually finds the body and brings it to Doctor Mitchell in Goodsprings.[12] At this point, the player enters into character creation and defines The Courier's skills, attributes, name, gender, age and appearance. Afterwards the player begins investigating The Courier's assassination attempt, recovering the stolen package and exploring the Fallout world.[14] While the game proceeds according to the player's decisions, which may lead to numerous possibilities, the main storyline revolves around the Hoover Dam and major hostilities set to resume over its control among key factions: Robert Edwin House and his army of securitrons (Mr. House), Caesar's Legion, and the NCR. The player begins the story by following the trail of Benny, who shot the player at the opening scene, across the Mojave Wasteland. Once the player corners Benny in New Vegas, Benny tells him that he attacked the courier over a platinum poker chip that contains important compressed data. Mr. House ordered the chip's delivery and has been waiting for it for over 200 years—since before the Fallout world's Great War. After finding the chip and dealing with Benny, Benny's reprogrammed securitron Yes Man inadvertently reveals that the chip is designed to update the programming of Mr. House's army of securitrons, which makes whomever ruling them the de-facto ruler of New Vegas. Should the Courier choose to kill Mr. House, Yes Man points them in the direction of several smaller factions (including the Brotherhood of Steel and the Enclave Remnents-both shadows of their former glory) to aid in defending the city. Open warfare between NCR and Caesar's Legion resumes, with the player's decisions determining the fate of New Vegas, with many possible endings. The player can take Vegas for themself and kill House, side with Mr. House or join either the NCR or the Legion, who is arming for an attack on Hoover Dam (which is still operational and supplying New Vegas with both power and clean, non-irradiated water). The ending of the game may also be affected by side missions. No matter what happens, the Courier still participates in the Second Battle of Hoover Dam (the first said to take place during the recapture of the Purifier in Fallout 3) and deals with Caeser's Legatus, Lanius or NCR General Oliver, regardless of the players choices pertaining to House and his fate. [edit] GameplaySee also: Gameplay in Fallout 3
Obsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3. The original Fallout 3 engine was reworked to accommodate the extra lights and effects of the Vegas strip for New Vegas. The Vault-Tec Assisted Targeting System, or V.A.T.S. Unlike Fallout 3, while in V.A.T.S. the player will have several V.A.T.S-specific attacks.[11][12] Use of certain melee weapons will trigger unique animations; using a 9 iron will display a cry of "Fore!" and send the enemy reeling for a period of time. Also, the developer added the ability to use the iron sights on almost all guns, excluding larger weapons that are shot from the hip, with better over-the-shoulder view for third-person combat. New weapons, some Fallout 3 weapons, and a weapon modification system are introduced in Fallout: New Vegas.[15] The modification system allows for weapon modifications, such as mounting scopes, modifying rate of fire, and changing size of magazine.[15] Crafting will also play a role in weaponry, with the player being able to craft ammunition, such as hand-loaded rounds. In addition, a plant-harvesting system similar to The Elder Scrolls series will be in place for the player to use such plants in bullets, chems, for healing, stats, and for other handy uses. The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3.[14] The degree of faction loyalty influences the player's reputation.[14] Reputation affects the behavior of faction non-player characters (NPCs) toward the player, and reflects the impacts of selected choices in the world.[14] Karma is also a factor, but is independent of faction reputation (the player can rob a faction member, lowering their karma, but leaving their reputation unchanged assuming they're not caught). Availability of dialogue options with NPCs are based upon skills, reputation and karma. Skills have a bigger effect on conversation choices.[12] Whether a dialogue option will succeed or fail is shown up front, and entirely dependent on skill level, rather than chance as seen in Fallout 3.[12] Companion behavior and tasks are controlled using the new "companion wheel." Fallout 3 presented companion commands in a conversational dialogue menu. The new Companion Wheel offers command execution by selecting commands that are presented in a radial and graphical menu. Josh Sawyer states the Companion Wheel offers ease of companion interaction.[14] Such examples of companion commands include setting and changing its combat tactics, its default behavior towards foes and usage frequency of available resources. The player can have one humanoid and one non-humanoid companion at the same time and also receives a special temporary perk per companion.[citation needed] In New Vegas, the player can visit casinos to participate in mini-games, including blackjack, slots, and roulette. You can either win or lose money at these mini games. Designer Chris Avellone said the mini-games were done by a programmer experienced in programming non-table gaming machines. A card game called Caravan is also playable in the game. [edit] Hardcore modeAn optional Hardcore mode[13] delivers more realism and intensity into the gaming environment. As gameplay difficulty is increased, players are encouraged to implement effective strategies, make careful considerations in resource management and combat tactics, and pay high attention to the surrounding environment. Gameplay difficulty is increased in several ways: stimpaks and other healing items including food do not heal the player instantly, but work over a period of time; the healing of crippled limbs requires a "Doctor's Bag", or alternatively a visit to a doctor; ammunition has weight and the player character must eat, drink and sleep to avoid starvation, dehydration and exhaustion.[16] An achievement (Xbox 360[17]/Windows[18]) or trophy (PlayStation 3)[19] is awarded for beating the game on this mode. [edit] Development and marketing
Senior Producer Jason Bergman revealed that Fallout: New Vegas will use Steamworks for functionality, such as achievements and cloud save storage. Retail PC copies will activate via Steam.[21] In a USA Today interview, Bergman announced the involvement of several celebrities including Ron Perlman as the game's narrator and Wayne Newton as radio DJ "Mr. New Vegas." He confirmed that the game will also include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn, Felicia Day.[22] Inon Zur will compose the score for the game.[3] Also it includes songs such as (I Got Spurs That) Jingle Jangle Jingle, Blue Moon, and Orange Colored Sky. On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was first shown on GameTrailers TV from E3 on June 11, 2010.[23] Bethesda has announced 4 pre-order bonus packs giving specific in-game items, they include the "Classic", "Tribal", "Caravan" and "Mercenary" packs available when pre-ordering at specific outlets.[24] [edit] Collector's EditionThe Collector's Edition was revealed on May 11, 2010.[25] Distribution will be worldwide and available for all three platforms.[25] Its enclosed contents include 7 real clay poker chips from Fallout: New Vegas casinos (one from each of the seven major casinos found on the New Vegas strip and throughout the Mojave Wasteland), a deck of cards each with a character on them with information on that person, a graphic novel leading up to the events of New Vegas, Lucky 38 large platinum chip replica (actual game item), and a making-of documentary DVD. PS3 version brings this in Blu-ray format. The PS3 version also has a certificate and password for downloadable game content: a water canteen that never needs filling, a better outfit and a 10mm named pistol.[25] [edit] Downloadable contentOn October 18, 2010 Bethesda Softworks announced that DLC will be available for New Vegas, in keeping with its predecessor Fallout 3. The first is due to come out in late 2010 for the Xbox 360.[6] [edit] BugsPlayers of Fallout: New Vegas have reported issues such as their game saves becoming corrupted, the game freezing or their characters becoming stuck within the terrain, forcing them to start again from the beginning of the game.[26] Bethesda Studios has stated that they are actively working on an update to address these issues in conjunction with Obsidian for release as soon as it is ready. Bethesda urges its customers to keep their copies of 'New Vegas' rather than return them to stores, citing that it is a priority for them to provide the best possible experience to their users. [edit] Reception
Reception to Fallout: New Vegas has been positive with critics praising the gameplay improvements and expanded content over Fallout 3 while criticizing familiarity and technical issues. Eurogamer commented that "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining."[32] GameSpot comments that "Fallout: New Vegas' familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have you itching to see what other joys you might uncover. However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome."[33] Giant Bomb's Jeff Gerstmann reviewed Fallout: New Vegas for the Xbox 360 positively, despite its many crash bugs and glitches. "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time."[37] 1UP.com's Mike Nelson wrote "On one hand it feels like I can recommend this to any fan of the Fallout series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy."[30] IGN UK scored all three platforms as 9/10; praising the script but criticising the character models and facial animation as "wooden and unbelievable".[34][35] Other critics from MetaCritic claim certain bugs, for which Bethesda Softworks promises patches, however none of these critics said that these bugs interfered with the expansiveness of the world.[38] [edit] References
[edit] External links
Categories: 2010 video games | Action role-playing video games | Alternate history video games | Fallout series | First-person shooters | Gamebryo engine games | Games for Windows certified games | Nonlinear video games | Open world video games | PlayStation 3 games | Post-apocalyptic video games | Video games set in Las Vegas | Video games set in the United States | Windows games | Xbox 360 games |
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